![]() Research is divided into 4 types of technologies, which form an intertwining tree of dependencies. Social Engineering system are discovered through research, the same as other improvements, such as structures and units. This enables a faction to customize its values, earning a bonus for what it considers important and a penalty for what it doesn't. The 7 factions each have their own agenda, which is determined in large part by the Social Engineering. Nutrients are required to feed to population, Materials are used in production and energy represents the commerce effect which can be traded to players diplomatically or spent on improvements. For the basics, bases produce nutrients, materials and energy. Each faction (aka nation) receives it's own share of the Unity's resources and tech base. ![]() In Civilization, the objective was to evolve a society from primitive tribes, whereas Alpha Centauri starts with the landing of colony pods on a barren planet with society becoming fractured. Sid Meier's Alpha Centauri is best compared to Civilization II, but features many distinct differences in gameplay and thinking. ![]() Suspecting the motives of one another, the officers and the crew split into 7 factions, each lead with a distinct ideology and motives that they seek to build the planet in their image. After a long journey in cryogenic suspension, the Unity reaches Alpha Centauri where the Captain is killed under mysterious circumstances. Seeking to escape the overcrowded chaos of Earth, the United Nations builds a single seedship, the UNS Unity, and sends her on a mission towards the Alpha Centauri star system. After the 20th century, humankind reaches its hand out across the stars.
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